Artificial intelligence
Board game to explain AI to pupils
The developments associated with artificial intelligence are to be dealt with more extensively than before in school lessons. The 'Mensch, Maschine!' youth campaign with free educational teaching and work materials is now intended to make this possible.
72% of young Germans feel poorly informed about artificial intelligence (AI) in school lessons; more than half (54%) are unable to explain the principle of machine learning. This was the result of a representative survey conducted by the opinion research institute Forsa on behalf of the Federal Ministry of Education and Research (BMBF). 86% would like the topic of AI and the associated developments to be covered more extensively in school lessons than has been the case to date. The 'Mensch, Maschine!' youth campaign aims to do just that: Based on a classic board game, young people aged 12 and over can playfully learn how AI and machine learning work.
The campaign is accompanied by educational teaching and work materials that can be ordered free of charge. The educational materials for the youth campaign were developed under the scientific leadership of Paderborn University. The BMBF initiated the campaign together with the Deutsche Telekom Foundation.










