Youth research 2017Young researchers selected

The winners of the 2017 national final of Jugend forscht have been announced: at the end of May, Federal Education Minister Prof. Dr. Johanna Wanka presented awards to the best young researchers. Computer&AUTOMATION presents the national winners in computer science and technology, including special prize winners.

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13_Winner at Jugend forscht 2017
© Stiftung Jugend forscht

Computer games against the computer often involve artificial intelligence (AI) - adaptive software that gets smarter and smarter over time. Boian Balouchev (16) - winner of a stay at a Joint Research Centre of the European Commission in Italy - worked on a special AI program. It masters not just one computer game, but several. As a player, you simply tell the software the rules - the software then has to teach itself sensible game strategies. The result: the program is able to master board games such as 'Tic-Tac-Toe' or 'Four Wins' without any prior knowledge. According to Balouchev, the program could also be transferred to other areas of application, such as the management of business processes.

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