zuruck zur Themenseite

Articles and background information on the topic

Bitkom Study on Gaming

Andrea Gillhuber,

Women gamble longer than Men

According to a representative Bitkom survey, 52% of Germans use a mouse, controller or smartphone at least occasionally. Gaming is also widespread among senior citizens - one in five people aged 65 and over play games.

© Ahmed Al-Maslamani/Pixabay

In Germany, 52% of the population play computer or video games at least once in a while. This is the result of a representative survey of 1209 people aged 16 and over, including 626 gamers. Women and men are equally represented with 52% each. On average, female gamers spend 2.2 hours a day gaming, men 1.9 hours.

Do you play video or computer games at least once in a while? The answers of the Germans. © Bitkom

The 16 to 29-year-olds play the most - 87% of this age group are gamers. "Anyone under 30 who doesn't play video games is a real exotic these days," said Bitkom CEO Dr. Bernhard Rohleder. Among the over-65s, one in five (20%) play games.

Gaming in everyday life

Almost half of gamers (45%) cannot imagine life without games. 36% would have liked to be able to "immerse" themselves in a game at some point, and 20% have already dreamed of playing a video game.

The average playing time is two hours a day. 84% play for less than five hours a day, 7% for five hours or more. 54% want to be the best at the game, 33% prefer to play against each other, 24% prefer cooperative team games, 40% have no preference. 29% prefer to play alone, 28% online with others, 11% in the same room. A further 29% have no preference.

57% of gamers watch others play at least occasionally. 26% do this online, 44% in person. Among non-gamers, 18% watch at least occasionally.

Advertisement

The most popular types of games

Casual games are the most popular (76%), followed by strategy, management and construction games (68%), platform or skill games (65%), social and messenger games (60%) and action games (58%).

Which of the following devices do you use for gaming? The answers. © Bitkom

The most frequently used devices are consoles (98%) and smartphones (88%), followed by laptops or notebooks (75%), tablets (53%) and stationary PCs (45%). "People play where it is most practical: the smartphone is always to hand - the stationary PC less so," says Rohleder.

Gaming and military

On the military aspect: 34% of Germans believe that war games can get young people interested in the military. 43% think that such games illustrate the atrocities of war, while 50% see the danger of blunting them. 43% are in favor of the Bundeswehr developing its own games for training purposes, 38% would use them to recruit new recruits. 19% see skills taught through gaming as an advantage for defense capabilities.

According to the respondents, the skills promoted by video games are problem solving (43%), reaction speed (33%), concentration (32%), creativity (27%) and coordination (26%). Risks are seen by 44% in the lack of youth protection, 41% in social withdrawal, 37% in addiction or dependency and 37% in the neglect of other areas of life.

  • Xing Icon
  • LinkedIn Icon
Advertisement
Back to topic page
Advertisement

You might also be interested in

Advertisement

Siemens

Strategic Investment in Emerald AI

As AI drives unprecedented demand for data center capacity, the industry faces the growing challenge of balancing rapidly expanding computing infrastructure with available power. To address this, Siemens Smart Infrastructure is expanding its data...

read more...
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Advertisement
Subscribe to our newsletter
Advertisement
Back to home