
© Jürgen Steimle
... and movements of the paper. The researchers have developed and programmed two calculation methods to ensure that this is done precisely and promptly despite the Kinect's rather coarse image data. The first firstly calculates out interfering fingers and hands of the user. If the user then moves the paper - whether to the left, right, curved or wavy - the camera registers this. A specially developed computer model then describes these movements in fractions of a second so that ...